Town: Wǐzě Vǐlǐ Birěkhka

Wǐzě Vǐlǐ Birěkhka

Wǐzě Vǐlǐ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceĚslorvogwin District
Sub ProvenceEv-90lyǐnnaah Zone
RegionŸct Vugbä Hå Grasslands
Founded1399
Community LeaderAdministrator Ya-26s 'Golem' Tsèj
Area5 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2934 m (9625 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population1313
Population Density262 people per km2 (656 people per mi2)
Town AuraEnchantment
Naming
Native nameWǐzě Vǐlǐ Birěkhka
Pronunciation/ˈwɪzɛ/ /ˈvɪlɪ/
Direct Translation[sole; lone] [pet]
Translation[Not Yet Translated]

Wǐzě Vǐlǐ Birěkhka (/ˈwɪzɛ/ /ˈvɪlɪ/ [sole; lone] [pet]) is a subtropical Town located in Ev-90lyǐnnaah Zone, Ěslorvogwin District, within the Federation of Alveria.

The name Wǐzě Vǐlǐ Birěkhka is derived from the Constructi language, as Wǐzě Vǐlǐ Birěkhka was founded by Yk-97m 'Maizie' Brtëg̈, who was culturaly Constructi.

Climate

Wǐzě Vǐlǐ Birěkhka has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Wǐzě Vǐlǐ Birěkhka receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Wǐzě Vǐlǐ Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2934 m (9625 ft) above sea level.

Overview

Wǐzě Vǐlǐ Birěkhka was founded durring the late 15th century in fall of the year 1399, by Yk-97m 'Maizie' Brtëg̈. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Yk-97m 'Maizie' Brtëg̈.

Wǐzě Vǐlǐ Birěkhka was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Wǐzě Vǐlǐ Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wǐzě Vǐlǐ Birěkhka is buildings are speckled and packed arround broad split-log ties streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Wǐzě Vǐlǐ Birěkhka's size could have. The town's well-designed, yet cheep are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Wǐzě Vǐlǐ Birěkhka has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Wǐzě Vǐlǐ Birěkhka long.

Civic Infrastructure

Wǐzě Vǐlǐ Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wǐzě Vǐlǐ Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wǐzě Vǐlǐ Birěkhka's parks.

Wǐzě Vǐlǐ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wǐzě Vǐlǐ Birěkhka.

Wǐzě Vǐlǐ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wǐzě Vǐlǐ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wǐzě Vǐlǐ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wǐzě Vǐlǐ Birěkhka's public wards, blessings, and other arcane systems.

Wǐzě Vǐlǐ Birěkhka has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Wǐzě Vǐlǐ Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wǐzě Vǐlǐ Birěkhka's grid is powered by a god's will and kindness.

Wǐzě Vǐlǐ Birěkhka possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Wǐzě Vǐlǐ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wǐzě Vǐlǐ Birěkhka's natural decorations nor waterways.

Wǐzě Vǐlǐ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Wǐzě Vǐlǐ Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

The Herd Animal, Bison near Wǐzě Vǐlǐ Birěkhka are known to be a mutant strain of the creature.

Wǐzě Vǐlǐ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Mysticism energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5265 m2
    • Cattle and Similar Creatures: 328
    • Poultry: 3939
    • Swine: 262
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

414 of Wǐzě Vǐlǐ Birěkhka's population work within a Foundational Occupation.

794 of Wǐzě Vǐlǐ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 105 (8%) are noncontributers.

Points of Interest

Wǐzě Vǐlǐ Birěkhka's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Wǐzě Vǐlǐ Birěkhka was attacked by savage lizardfolks living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wǐzě Vǐlǐ Birěkhka lost 218 people, 133 livestock, and 22 buildings. The conflict ended after roughly 209, when members of Wǐzě Vǐlǐ Birěkhka's militia enacted an operation to locate a particular solgiers group. The operation was complicated by the officer in charge of Wǐzě Vǐlǐ Birěkhka's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Wǐzě Vǐlǐ Birěkhka's forces. The war is remembered in legend by Wǐzě Vǐlǐ Birěkhka's bards, historians, and legend keepers.

History